mh_server/model/lottery.go

341 lines
12 KiB
Go
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package model
import (
"errors"
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"github.com/codinl/go-logger"
"github.com/jinzhu/gorm"
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"math/rand"
"time"
)
const (
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LotteryPrizeTypePoint = 1 // 积分奖品
LotteryPrizeTypeCoupon = 2 // 优惠券奖品
LotteryPrizeTypePhysical = 3 // 实物奖品
LotteryPrizeTypeRentCard30 = 4 // 30天租卡会员兑换码
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LotteryRecordStatusPending = 0 // 待处理
LotteryRecordStatusDelivered = 1 // 已发放
LotteryRecordStatusInProcess = 2 // 处理中
LotteryRecordStatusFailed = 3 // 失败
LotteryPrizeStatusEnabled = 1 // 启用奖品
LotteryPrizeStatusDisabled = 2 // 禁用奖品
LotteryPrizeTypeNone = 0 // 谢谢参与
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LotteryCheckLimit = 60 // 抽奖超过60次时判断是否有中过1-4等奖
LotteryDefaultLevel = 4 // 抽奖超过60次时且未中过1-4等奖则默认中的奖项
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)
// LotteryPrize 奖品信息表(抽奖)
type LotteryPrize struct {
Model
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Name string `json:"name"` // 奖品名称
PrizeType int `json:"prize_type"` // 奖品类型1-积分 2-优惠券 3-实物 4-30天租卡会员兑换码 0-谢谢参与
PrizeValue int `json:"prize_value"` // 奖品值积分数或券ID等
Level int `json:"level"` // 奖品等级如1等奖、2等奖等
Weight int `json:"weight"` // 抽奖权重
Stock int `json:"stock"` // 剩余库存
Status int `json:"status"` // 奖品状态1-启用 2-禁用
UnlockUserCount int `json:"unlock_user_count"` // 解锁条件:用户个人抽奖次数
UnlockTotalCount int `json:"unlock_total_count"` // 解锁条件:所有用户总抽奖次数
DailyAmountLimit float64 `json:"daily_amount_limit"` // 当天消费金额限制0 表示不限制)
Images string `json:"images"` // 奖品图片
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}
// LotteryRecord 抽奖记录
type LotteryRecord struct {
Model
Uid uint `json:"uid"` // 用户ID
PrizeId uint `json:"prize_id"` // 奖品ID
PrizeName string `json:"prize_name"` // 奖品名称
PrizeType int `json:"prize_type"` // 奖品类型
PrizeLevel int `json:"prize_level"` // 奖品等级
PrizeValue int `json:"prize_value"` // 奖品值积分数或券ID等
Status int `json:"status"` // 状态0-待处理 1-已发放 2-处理中 3-失败
IsWin bool `json:"is_win"` // 是否中奖false 表示“谢谢参与”等无奖项)
Images string `json:"images" gorm:"-"` // 奖品图片
}
// LotteryPrizeOrder 抽奖奖品订单(包含用户收件信息、物流信息、发货状态)
type LotteryPrizeOrder struct {
Model
RecordId uint `json:"record_id"` // 抽奖记录ID
Uid uint `json:"uid"` // 用户ID
Tel string `json:"tel"` // 用户手机号
PrizeId uint `json:"prize_id"` // 奖品ID
PrizeName string `json:"prize_name"` // 奖品名称
// 用户提交的收货信息
ReceiverName string `json:"receiver_name"` // 收件人
ReceiverPhone string `json:"receiver_phone"` // 收件人手机号
ReceiverAddr string `json:"receiver_addr"` // 收件地址
// 发货信息
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LogisticsCompany string `json:"logistics_company"` // 快递公司
LogisticsNumber string `json:"logistics_number"` // 快递单号
DeliverShopperCode uint32 `json:"deliver_shopper_code"` // 发货店员用户ID
DeliverShopperName string `json:"deliver_shopper_name"` // 发货店员名称
ShippedAt *time.Time `json:"shipped_at"` // 发货时间
ReceivedAt *time.Time `json:"received_at"` // 收货时间
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Status int `json:"status"` // 发货状态0-待发货 1-已发货 2-已收货 3-取消
}
// LotteryStats 抽奖统计表
type LotteryStats struct {
Model
TotalDraw uint `json:"total_draw"` // 总抽奖数
}
// LotteryWhiteList 抽奖白名单表
type LotteryWhiteList struct {
Model
Uid uint `json:"uid"` // 用户ID
DrawNumber uint `json:"draw_number"` // 第几次抽奖命中如第3次
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PrizeLevel uint `json:"prize_level"` // 奖品等级
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}
// LotteryBlackList 抽奖黑名单表
type LotteryBlackList struct {
Model
Uid uint `json:"uid"` // 用户ID
}
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type LotteryDrawResponse struct {
PrizeID int `json:"prize_id"` // 奖品id
PrizeName string `json:"prize_name"` // 奖品名称
PrizeLevel int `json:"prize_level"` // 奖品等级
Message string `json:"message"` // 中奖提示信息
}
type LotteryPrizeQuery struct {
PageNum int `json:"page_num"`
PageSize int `json:"page_size"`
}
type LotteryPrizePageResponse struct {
Count uint32 `json:"count"` // 奖品总数
PageNum int `json:"page_num"` // 当前页码
List []LotteryPrize `json:"list"` // 奖品列表
}
type LotteryRecordQuery struct {
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PageNum int `json:"page_num"`
PageSize int `json:"page_size"`
WinStatus int `json:"win_status"` // 新增字段0=全部1=已中奖2=未中奖
PrizeLevel int `json:"prize_level"` // 奖品等级
PrizeType int `json:"prize_type"` // 奖品类型 1-积分 2-优惠券 3-实物 4-30天租卡会员兑换码
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}
type LotteryRecordPageResponse struct {
Count uint32 `json:"count"` // 总记录数
PageNum int `json:"page_num"` // 当前页码
List []LotteryRecord `json:"list"` // 抽奖记录列表
}
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func DrawFromDatabasePrizes(prizes []LotteryPrize, userDrawCount, globalDrawCount int, totalAmount float64,
userPrizeIds map[uint32]bool, hasWon4OrAbove bool, isRentalMember bool) (LotteryPrize, error) {
// 1. 判断是否超过60次且未中过4等奖以上强制发4等奖
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if userDrawCount > LotteryCheckLimit && !hasWon4OrAbove {
for _, p := range prizes {
// 假设奖品等级字段为 PrizeLevel4等奖等级为4
if p.Level == LotteryDefaultLevel && p.Stock > 0 {
logger.Infof("用户抽奖40次且未中过4等奖以上强制发4等奖")
return p, nil
}
}
return LotteryPrize{}, errors.New("未找到4等奖奖品")
}
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// 2. 筛选可抽奖品
available := make([]LotteryPrize, 0)
totalWeight := 0
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for _, p := range prizes {
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// 权重无效直接跳过
if p.Weight <= 0 || p.Stock <= 0 {
continue
}
// 用户是租卡会员则不能抽30日租卡会员奖项
if p.PrizeType == LotteryPrizeTypeRentCard30 && isRentalMember {
logger.Infof("用户已是租卡会员不再抽取30天租卡会员兑换码")
continue
}
if p.DailyAmountLimit != 0 && totalAmount > p.DailyAmountLimit {
logger.Infof("用户当天有消费,且满足消费金额,可以抽取奖品:%s", p.Name)
// 超过当天消费限制,直接加入,不限制次数
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available = append(available, p)
totalWeight += p.Weight
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continue
} else {
// 同时满足两个解锁条件才可参与抽奖
if userDrawCount >= p.UnlockUserCount && globalDrawCount >= p.UnlockTotalCount {
logger.Infof("用户抽奖次数及总抽奖次数满足要求,可以抽取奖品:%s", p.Name)
available = append(available, p)
totalWeight += p.Weight
}
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}
}
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if len(available) == 0 || totalWeight <= 0 {
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return LotteryPrize{}, errors.New("无可抽奖奖品")
}
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logger.Infof("此次抽奖总权重:%d", totalWeight)
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// 3. 随机抽奖
r := rand.New(rand.NewSource(time.Now().UnixNano())).Intn(totalWeight)
logger.Infof("随机数是:%d", r)
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acc := 0
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var selected *LotteryPrize
for i := range available {
acc += available[i].Weight
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if r < acc {
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selected = &available[i]
logger.Infof("抽中的奖品是:%s", available[i].Name)
break
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}
}
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// 安全检查
if selected == nil {
return LotteryPrize{}, errors.New("随机抽取失败,权重配置异常")
}
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// 4. 处理重复中奖 同一用户不重复中某个奖项如再次中奖则自动替换为20积分
if userPrizeIds[selected.ID] {
for _, p := range prizes {
if p.PrizeType == LotteryPrizeTypePoint && p.Stock > 0 {
logger.Info("用户重复中奖,自动替换奖品。", "uid:", selected.ID, "替换为", p.Name)
return p, nil
}
}
// 如果没找到积分奖项,也要安全返回
return LotteryPrize{}, errors.New("重复中奖且无积分奖项可替代")
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}
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return *selected, nil
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}
// IncrementTotalDraw 更新总抽奖数
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func IncrementTotalDraw(tx *gorm.DB) error {
return tx.Exec("UPDATE lottery_stats SET total_draw = total_draw + 1 WHERE id = 1").Error
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}
// GetLotteryDrawStats 查询某个用户的抽奖次数和全站总抽奖次数
func GetLotteryDrawStats(uid uint32) (userDrawCount int, totalDrawCount int, err error) {
// 查询用户抽奖次数
err = DB.Model(&LotteryRecord{}).
Where("uid = ?", uid).
Count(&userDrawCount).Error
if err != nil {
return
}
// 查询总抽奖次数(从 lottery_stats 表)
var stats LotteryStats
err = DB.First(&stats).Error
if err != nil {
return
}
totalDrawCount = int(stats.TotalDraw)
return
}
type RecentWinnersQuery struct {
Limit int `json:"limit"` // 期望获取的记录数
}
type RecentWinnersResponse struct {
Count uint32 `json:"count"` // 实际中奖总数
List []LotteryRecord `json:"list"` // 最近中奖记录列表
}
type SubmitDeliveryRequest struct {
RecordId uint `json:"record_id" binding:"required"` // 抽奖记录ID必填
ReceiverName string `json:"receiver_name" binding:"required"` // 收件人姓名,必填
ReceiverPhone string `json:"receiver_phone" binding:"required"` // 收件人手机号,必填
ReceiverAddr string `json:"receiver_addr" binding:"required"` // 收件人地址,必填
}
type ConfirmReceiptRequest struct {
RecordId uint `json:"record_id" binding:"required"` // 抽奖记录ID必填
}
type TodayDrawCountResponse struct {
DrawCount int `json:"draw_count"` // 今日抽奖次数
}
type GetLotteryPrizeOrderDetailRequest struct {
OrderID uint `json:"order_id" binding:"required"` // 奖品订单ID
}
type LotteryPrizeOrderDetailResponse struct {
LotteryPrizeOrder
// 用户信息
Nickname string `json:"nickname"` // 用户昵称
Tel string `json:"tel"` // 用户手机号
MemberLevel uint32 `json:"member_level"` // 当前会员等级
StoreName string `json:"store_name"` // 所属门店
// 奖品信息(扩展字段)
PrizeType int `json:"prize_type"` // 奖品类型
PrizeLevel int `json:"prize_level"` // 奖品等级
PrizeValue int `json:"prize_value"` // 奖品值
Images string `json:"images"` // 奖品图片
}
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// GetUserDailyTotalAmount 查询某个用户当天的消费总金额
func GetUserDailyTotalAmount(uid uint32) (totalAmount float64) {
now := time.Now()
startTime := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
endTime := startTime.Add(24 * time.Hour).Add(-time.Second)
var result struct {
Amount float64
}
err := DB.Model(&ErpOrder{}).
Where("uid = ? AND created_at BETWEEN ? AND ?", uid, startTime, endTime).
Select("SUM(total_amount) as amount").
Scan(&result).Error
if err != nil {
return 0
}
return result.Amount
}
// PrepareUserLotteryInfo 传入用户ID判断是否中过4等奖及以上收集用户已中奖奖品ID
func PrepareUserLotteryInfo(uid uint32) (hasWon4OrAbove bool, userPrizeIds map[uint32]bool, err error) {
// 初始化map
userPrizeIds = make(map[uint32]bool)
// 查询用户已中奖记录且状态是中奖的IsWin = true
var records []LotteryRecord
err = DB.Model(&LotteryRecord{}).
Where("uid = ? AND is_win = ? AND prize_type != ?", uid, true, LotteryPrizeTypePoint).
Find(&records).Error
if err != nil {
return
}
// 判断是否中过4等奖以上奖品等级<=4且中奖
hasWon4OrAbove = false
for _, r := range records {
userPrizeIds[uint32(r.PrizeId)] = true
if r.PrizeLevel <= LotteryDefaultLevel {
hasWon4OrAbove = true
}
}
return
}