1、新增积分抽奖相关接口;
This commit is contained in:
parent
70750755d3
commit
8509413f9f
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@ -228,6 +228,10 @@ func GameCardSearch(c *gin.Context) {
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}
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}
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if cardList == nil {
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cardList = []model.GameCard{}
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}
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ret := map[string]interface{}{
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"card_list": cardList,
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"cur_page": req.Page,
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673
controller/lottery.go
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673
controller/lottery.go
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@ -0,0 +1,673 @@
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package controller
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import (
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"errors"
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"fmt"
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"github.com/codinl/go-logger"
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"github.com/gin-gonic/gin"
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"github.com/jinzhu/gorm"
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"mh-server/lib/auth"
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"mh-server/lib/status"
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"mh-server/lib/utils"
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"mh-server/model"
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"net/http"
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"time"
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)
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// LotteryDraw 抽奖接口
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// @Summary 抽奖接口
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// @Tags 积分抽奖
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// @Accept json
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// @Produce json
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// @Success 200 {object} model.LotteryDrawResponse
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// @Router /api/v1/lottery/draw [post]
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func LotteryDraw(c *gin.Context) {
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uc := auth.GetCurrentUser(c)
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if uc == nil {
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RespJson(c, status.Unauthorized, nil)
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return
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}
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lotteryConfig, _ := model.GetLotteryConfig()
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if !lotteryConfig.LotteryEnabled {
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RespJson(c, 500, "抽奖系统维护中...")
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return
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}
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if lotteryConfig.CostPerDraw == 0 { // 每次抽奖消耗的积分,可配置
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lotteryConfig.CostPerDraw = 99
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}
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// 1. 判断用户当前积分是否足够
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var userVm model.UserVm
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if err := model.DB.Where("uid = ?", uc.Uid).First(&userVm).Error; err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) || userVm.Vm < uint32(lotteryConfig.CostPerDraw) {
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RespJson(c, 400, "积分不足,无法抽奖")
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} else {
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RespJson(c, 500, "查询积分失败")
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}
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return
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}
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// 2. 获取可用奖品
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var prizes []model.LotteryPrize
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if err := model.DB.Where("status = ? AND stock > 0", model.LotteryPrizeStatusEnabled).Find(&prizes).Error; err != nil {
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RespJson(c, 500, "读取奖品失败")
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return
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}
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if len(prizes) == 0 {
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RespOK(c, model.LotteryDrawResponse{
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PrizeID: 0,
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PrizeName: "谢谢参与",
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PrizeLevel: 0,
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Message: "奖品暂不可用,稍后再试~",
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})
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return
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}
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// 3. 扣除积分
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err := model.UserVmUpdateTx(model.DB, uc.Uid, -int(lotteryConfig.CostPerDraw), "lottery", "抽奖消耗积分")
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if err != nil {
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RespJson(c, 400, "积分扣除失败")
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return
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}
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// 4. 开启事务处理:扣积分 + 抽奖 + 减库存 + 记录
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tx := model.DB.Begin()
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defer func() {
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if r := recover(); r != nil {
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tx.Rollback()
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RespJson(c, 500, "系统异常")
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}
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}()
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// 5. 查询抽奖次数
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drawNumber, totalDrawNumber, err := model.GetLotteryDrawStats(uc.Uid)
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if err != nil {
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drawNumber = 0
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totalDrawNumber = 0
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}
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// 更新总抽奖数
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if err = model.IncrementTotalDraw(); err != nil {
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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logger.Error("更新总抽奖次数失败:", err)
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RespJson(c, 500, "抽奖失败,系统异常")
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return
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}
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// 6. 白名单判断
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var prize model.LotteryPrize
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var whiteEntry model.LotteryWhiteList
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err = model.DB.
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Where("uid = ?", uc.Uid).First(&whiteEntry).Error
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if err == nil {
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// 命中白名单,直接返回配置奖品
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err = model.DB.First(&prize, whiteEntry.PrizeID).Error
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if err != nil {
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RespOK(c, model.LotteryDrawResponse{
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PrizeID: 0,
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PrizeName: "谢谢参与",
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PrizeLevel: 0,
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Message: "很遗憾未中奖,祝你下次好运!",
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})
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}
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} else {
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// 普通抽奖逻辑
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prize, err = model.DrawFromDatabasePrizes(prizes, drawNumber, totalDrawNumber)
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if err != nil {
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RespOK(c, model.LotteryDrawResponse{
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PrizeID: 0,
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PrizeName: "谢谢参与",
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PrizeLevel: 0,
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Message: "很遗憾未中奖,祝你下次好运!",
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})
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return
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}
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}
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// 7. 减少奖品库存(乐观锁)
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result := tx.Model(&model.LotteryPrize{}).
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Where("id = ? AND stock > 0", prize.ID).
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UpdateColumn("stock", gorm.Expr("stock - 1"))
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if result.Error != nil || result.RowsAffected == 0 {
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tx.Rollback()
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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RespJson(c, 500, "奖品库存不足")
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return
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}
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// 8. 记录中奖信息
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isWin := prize.PrizeType != model.LotteryPrizeTypeNone
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lotteryRecord := model.LotteryRecord{
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Uid: uint(uc.Uid),
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PrizeId: uint(prize.ID),
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PrizeName: prize.Name,
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PrizeType: prize.PrizeType,
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PrizeLevel: prize.Level,
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Status: model.LotteryRecordStatusDelivered,
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IsWin: isWin,
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}
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if prize.PrizeType == model.LotteryPrizeTypePhysical { // 判断是不是实物奖品
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lotteryRecord.Status = model.LotteryRecordStatusPending // 待处理
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}
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err = tx.Create(&lotteryRecord).Error
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if err != nil {
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tx.Rollback()
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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RespJson(c, 500, "记录中奖信息失败")
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return
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}
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// 如果是积分奖品,则直接发放积分
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if prize.PrizeType == model.LotteryPrizeTypePoint {
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err = model.UserVmUpdateTx(tx, uc.Uid, prize.PrizeValue, "lottery_add", "抽奖赢取积分")
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if err != nil {
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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tx.Rollback()
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RespJson(c, 400, "积分发放失败")
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return
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}
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}
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// 如果是优惠券奖品,则直接发放优惠券
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if prize.PrizeType == model.LotteryPrizeTypeCoupon {
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var coupon model.Coupon
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err = model.NewCouponQuerySet(model.DB).ActivityIdEq(uint32(prize.PrizeValue)).One(&coupon)
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if err != nil {
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logger.Error("get coupon err:", err)
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}
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if coupon.ID != 0 {
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couponCode, err := utils.GenerateRandomNumber19()
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if err != nil {
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logger.Error("GenerateRandomNumber19err:", err)
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}
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userCoupon := &model.UserCoupon{
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Uid: uc.Uid,
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CouponId: coupon.ID,
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CouponType: coupon.CouponType,
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ActivityType: coupon.ActivityType,
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ActivityId: coupon.ActivityId,
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Value: coupon.Value,
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State: 1,
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ActiveStart: time.Now(),
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ActiveEnd: time.Now().AddDate(0, 1, 0),
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UseTime: time.Time{},
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MemberLevel: coupon.MemberLevel,
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Approach: 0,
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PromotionalSales: 0,
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RedeemCode: "",
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CategoryNumber: coupon.CategoryNumber,
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CommodityNumber: coupon.CommodityNumber,
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Code: couponCode,
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}
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err = tx.Create(userCoupon).Error
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if err != nil {
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logger.Error("user coupon err:", err)
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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tx.Rollback()
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RespJson(c, 400, "优惠券发放失败")
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return
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}
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}
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}
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// 9. 提交事务
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if err := tx.Commit().Error; err != nil {
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model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
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RespJson(c, 500, "抽奖失败,请稍后重试")
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return
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}
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// 10. 返回中奖结果
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var message string
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if prize.Name == "谢谢参与" || prize.PrizeType == model.LotteryPrizeTypeNone {
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message = "很遗憾未中奖,祝你下次好运~"
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} else {
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message = fmt.Sprintf("🎉 恭喜您获得【%s】", prize.Name)
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}
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RespOK(c, model.LotteryDrawResponse{
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PrizeID: int(prize.ID),
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PrizeName: prize.Name,
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PrizeLevel: prize.Level,
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Message: message,
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})
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}
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// LotteryPrizes 奖品列表接口
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// @Summary 奖品列表
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// @Tags 积分抽奖
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// @Produce json
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// @Param data body model.LotteryPrizeQuery true "分页参数"
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// @Success 200 {object} model.LotteryPrizePageResponse
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// @Router /api/v1/lottery/prizes [post]
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func LotteryPrizes(c *gin.Context) {
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var req model.LotteryPrizeQuery
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if err := c.ShouldBindJSON(&req); err != nil {
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RespJson(c, 400, "参数错误")
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return
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}
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if req.PageNum <= 0 {
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req.PageNum = 1
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}
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if req.PageSize <= 0 || req.PageSize > 100 {
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req.PageSize = 20
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}
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offset := (req.PageNum - 1) * req.PageSize
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var total int64
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if err := model.DB.Model(&model.LotteryPrize{}).
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Where("status = ?", model.LotteryPrizeStatusEnabled). // 仅启用奖品
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Count(&total).Error; err != nil {
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RespJson(c, 500, "获取奖品总数失败")
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return
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}
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var prizes []model.LotteryPrize
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err := model.DB.
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Where("status = ?", model.LotteryPrizeStatusEnabled).
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Order("level ASC").
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Limit(req.PageSize).
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Offset(offset).
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Find(&prizes).Error
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if err != nil {
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RespJson(c, 500, "获取奖品列表失败")
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return
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}
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resp := model.LotteryPrizePageResponse{
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Count: uint32(total),
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PageNum: req.PageNum,
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List: prizes,
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}
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RespOK(c, resp)
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}
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// LotteryRecords 抽奖记录接口(分页)
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// @Summary 用户抽奖记录(分页)
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// @Tags 积分抽奖
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// @Accept json
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// @Produce json
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// @Param data body model.LotteryRecordQuery true "分页参数"
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// @Success 200 {array} model.LotteryRecordPageResponse
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// @Router /api/v1/lottery/records [post]
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func LotteryRecords(c *gin.Context) {
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uc := auth.GetCurrentUser(c)
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if uc == nil {
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RespJson(c, status.Unauthorized, nil)
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return
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}
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var req model.LotteryRecordQuery
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if err := c.ShouldBindJSON(&req); err != nil {
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RespJson(c, 400, "参数错误")
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return
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}
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// 默认分页参数
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if req.PageNum <= 0 {
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req.PageNum = 1
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}
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if req.PageSize <= 0 || req.PageSize > 100 {
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req.PageSize = 20
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}
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offset := (req.PageNum - 1) * req.PageSize
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// 构建基础查询
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db := model.DB.Table("lottery_record AS r").
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Joins("LEFT JOIN lottery_prize AS p ON r.prize_id = p.id").
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Where("r.uid = ?", uc.Uid)
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// 根据 win_status 筛选记录:0=全部,1=已中奖,2=未中奖
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switch req.WinStatus {
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case 1:
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db = db.Where("r.is_win = ?", true)
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case 2:
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db = db.Where("r.is_win = ?", false)
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}
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// 获取总数
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var total int64
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if err := db.Count(&total).Error; err != nil {
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RespJson(c, 500, "获取记录总数失败")
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return
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}
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// 查询数据
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type LotteryRecordWithImage struct {
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model.LotteryRecord
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PrizeImages string `json:"prize_images"`
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}
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var joinedRecords []LotteryRecordWithImage
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if err := db.Select("r.*, p.images AS prize_images").
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Order("r.created_at DESC").
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Limit(req.PageSize).
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Offset(offset).
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Scan(&joinedRecords).Error; err != nil {
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RespJson(c, 500, "获取抽奖记录失败")
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return
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}
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// 映射结果
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var records []model.LotteryRecord
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for _, jr := range joinedRecords {
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record := jr.LotteryRecord
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record.Images = jr.PrizeImages
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records = append(records, record)
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}
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resp := model.LotteryRecordPageResponse{
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Count: uint32(total),
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PageNum: req.PageNum,
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List: records,
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}
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RespOK(c, resp)
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}
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// RecentWinners 查询最近中奖用户的抽奖记录
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// @Summary 查询最近中奖用户
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// @Tags 积分抽奖
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// @Accept json
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// @Produce json
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// @Param data body model.RecentWinnersQuery true "查询参数(记录条数)"
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// @Success 200 {object} model.RecentWinnersResponse
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// @Router /api/v1/lottery/recent_winners [post]
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func RecentWinners(c *gin.Context) {
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var req model.RecentWinnersQuery
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if err := c.ShouldBindJSON(&req); err != nil || req.Limit <= 0 {
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req.Limit = 10 // 默认值
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}
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var total int64
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if err := model.DB.Model(&model.LotteryRecord{}).
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Where("is_win = ?", true).
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Count(&total).Error; err != nil {
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RespJson(c, 500, "获取中奖总数失败")
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return
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}
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var records []model.LotteryRecord
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if err := model.DB.
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Where("is_win = ? AND prize_type != ?", true, model.LotteryPrizeTypeNone).
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Order("created_at DESC").
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Limit(req.Limit).
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Find(&records).Error; err != nil {
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RespJson(c, 500, "获取中奖记录失败")
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return
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}
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resp := model.RecentWinnersResponse{
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Count: uint32(total),
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List: records,
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}
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RespOK(c, resp)
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}
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// GetPublicLotteryConfigHandler 查询抽奖配置(公开接口)
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// @Summary 查询抽奖模块配置(公开)
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// @Tags 积分抽奖
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// @Produce json
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// @Success 200 {object} model.LotteryConfig
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// @Router /api/v1/lottery/config/public [post]
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func GetPublicLotteryConfigHandler(c *gin.Context) {
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cfg, err := model.GetLotteryConfig()
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if err != nil {
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RespJson(c, 500, "获取抽奖配置失败")
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return
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}
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RespOK(c, cfg)
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}
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// GetPublicLotteryTitleConfigHandler 查询积分抽奖标题(公开)
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// @Summary 查询积分抽奖标题(公开)
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// @Tags 积分抽奖
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// @Produce json
|
||||
// @Success 200 {object} model.LotteryTitleConfig
|
||||
// @Router /api/v1/lottery/config/title [post]
|
||||
func GetPublicLotteryTitleConfigHandler(c *gin.Context) {
|
||||
cfg, err := model.GetLotteryTitle()
|
||||
if err != nil {
|
||||
RespJson(c, 500, "获取抽奖配置失败")
|
||||
return
|
||||
}
|
||||
|
||||
RespOK(c, cfg)
|
||||
}
|
||||
|
||||
// SubmitDeliveryInfo 用户填写奖品收货地址
|
||||
// @Summary 用户填写实物奖品收货地址
|
||||
// @Tags 积分抽奖
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param data body model.SubmitDeliveryRequest true "收货信息"
|
||||
// @Success 200 {string} string "提交成功"
|
||||
// @Router /api/v1/lottery/submit_delivery [post]
|
||||
func SubmitDeliveryInfo(c *gin.Context) {
|
||||
uc := auth.GetCurrentUser(c)
|
||||
if uc == nil {
|
||||
RespJson(c, status.Unauthorized, nil)
|
||||
return
|
||||
}
|
||||
|
||||
var req model.SubmitDeliveryRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil || req.RecordId == 0 {
|
||||
RespJson(c, 400, "参数错误")
|
||||
return
|
||||
}
|
||||
|
||||
// 查询中奖记录
|
||||
var record model.LotteryRecord
|
||||
if err := model.DB.Where("id = ? AND uid = ?", req.RecordId, uc.Uid).First(&record).Error; err != nil {
|
||||
RespJson(c, 404, "未找到对应的抽奖记录")
|
||||
return
|
||||
}
|
||||
|
||||
if record.PrizeType != model.LotteryPrizeTypePhysical {
|
||||
RespJson(c, 400, "该奖品非实物奖品,无需填写地址")
|
||||
return
|
||||
}
|
||||
|
||||
// 检查是否已提交过订单
|
||||
var exist model.LotteryPrizeOrder
|
||||
if err := model.DB.Where("record_id = ?", record.ID).First(&exist).Error; err == nil {
|
||||
RespJson(c, 400, "您已提交过收货信息")
|
||||
return
|
||||
}
|
||||
|
||||
// 查询用户手机号
|
||||
userInfo := model.GetUserByUid(uc.Uid)
|
||||
|
||||
// 开启事务
|
||||
tx := model.DB.Begin()
|
||||
if tx.Error != nil {
|
||||
RespJson(c, 500, "事务开启失败")
|
||||
return
|
||||
}
|
||||
|
||||
// 创建订单
|
||||
order := model.LotteryPrizeOrder{
|
||||
RecordId: uint(record.ID),
|
||||
Uid: record.Uid,
|
||||
Tel: userInfo.Tel,
|
||||
PrizeId: record.PrizeId,
|
||||
PrizeName: record.PrizeName,
|
||||
ReceiverName: req.ReceiverName,
|
||||
ReceiverPhone: req.ReceiverPhone,
|
||||
ReceiverAddr: req.ReceiverAddr,
|
||||
Status: 0, // 待发货
|
||||
}
|
||||
|
||||
if err := tx.Create(&order).Error; err != nil {
|
||||
tx.Rollback()
|
||||
RespJson(c, 500, "保存收货信息失败")
|
||||
return
|
||||
}
|
||||
|
||||
// 更新抽奖记录状态为处理中(2)
|
||||
if err := tx.Model(&model.LotteryRecord{}).
|
||||
Where("id = ?", record.ID).
|
||||
Update("status", model.LotteryRecordStatusInProcess).Error; err != nil {
|
||||
tx.Rollback()
|
||||
RespJson(c, 500, "更新抽奖记录状态失败")
|
||||
return
|
||||
}
|
||||
|
||||
if err := tx.Commit().Error; err != nil {
|
||||
RespJson(c, 500, "保存收货信息失败:事务提交失败")
|
||||
return
|
||||
}
|
||||
|
||||
RespOK(c, "收货信息提交成功")
|
||||
}
|
||||
|
||||
// ConfirmLotteryReceipt 用户确认收货
|
||||
// @Summary 用户确认收货
|
||||
// @Tags 积分抽奖
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param data body model.ConfirmReceiptRequest true "收货确认请求"
|
||||
// @Success 200 {string} string "确认成功"
|
||||
// @Router /api/v1/lottery/confirm_receipt [post]
|
||||
func ConfirmLotteryReceipt(c *gin.Context) {
|
||||
uc := auth.GetCurrentUser(c)
|
||||
if uc == nil {
|
||||
RespJson(c, status.Unauthorized, nil)
|
||||
return
|
||||
}
|
||||
|
||||
var req model.ConfirmReceiptRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil || req.RecordId == 0 {
|
||||
RespJson(c, 400, "参数错误")
|
||||
return
|
||||
}
|
||||
|
||||
// 查询奖品订单
|
||||
var order model.LotteryPrizeOrder
|
||||
if err := model.DB.Where("record_id = ? AND uid = ?", req.RecordId, uc.Uid).First(&order).Error; err != nil {
|
||||
RespJson(c, 404, "未找到对应的奖品订单")
|
||||
return
|
||||
}
|
||||
|
||||
// 状态只能是已发货(1)时才能确认收货
|
||||
if order.Status != 1 {
|
||||
RespJson(c, 400, "当前状态不可确认收货")
|
||||
return
|
||||
}
|
||||
|
||||
now := time.Now()
|
||||
// 开启事务
|
||||
tx := model.DB.Begin()
|
||||
|
||||
// 1. 更新订单状态为 已收货(2)
|
||||
if err := tx.Model(&order).
|
||||
Updates(map[string]interface{}{
|
||||
"status": 2,
|
||||
"received_at": now,
|
||||
}).Error; err != nil {
|
||||
tx.Rollback()
|
||||
RespJson(c, 500, "确认收货失败")
|
||||
return
|
||||
}
|
||||
|
||||
// 2. 更新抽奖记录状态为 已发放(1)
|
||||
if err := tx.Model(&model.LotteryRecord{}).
|
||||
Where("id = ? AND uid = ?", req.RecordId, uc.Uid).
|
||||
Update("status", model.LotteryRecordStatusDelivered).Error; err != nil {
|
||||
tx.Rollback()
|
||||
RespJson(c, 500, "同步更新抽奖记录失败")
|
||||
return
|
||||
}
|
||||
|
||||
if err := tx.Commit().Error; err != nil {
|
||||
RespJson(c, 500, "确认失败,请稍后重试")
|
||||
return
|
||||
}
|
||||
|
||||
RespOK(c, "确认收货成功")
|
||||
}
|
||||
|
||||
// GetTodayDrawCount 查询用户当天抽奖次数
|
||||
// @Summary 查询用户当天抽奖次数
|
||||
// @Tags 积分抽奖
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {object} model.TodayDrawCountResponse
|
||||
// @Router /api/v1/lottery/today_draw_count [post]
|
||||
func GetTodayDrawCount(c *gin.Context) {
|
||||
uc := auth.GetCurrentUser(c)
|
||||
if uc == nil {
|
||||
RespJson(c, status.Unauthorized, nil)
|
||||
return
|
||||
}
|
||||
|
||||
// 获取当天零点时间
|
||||
startOfDay := time.Now().Truncate(24 * time.Hour)
|
||||
|
||||
var count int64
|
||||
if err := model.DB.Model(&model.LotteryRecord{}).
|
||||
Where("uid = ? AND created_at >= ?", uc.Uid, startOfDay).
|
||||
Count(&count).Error; err != nil {
|
||||
RespJson(c, 500, "查询抽奖次数失败")
|
||||
return
|
||||
}
|
||||
|
||||
resp := model.TodayDrawCountResponse{
|
||||
DrawCount: int(count),
|
||||
}
|
||||
RespOK(c, resp)
|
||||
}
|
||||
|
||||
// GetLotteryPrizeOrderDetail 查询抽奖订单详情
|
||||
// @Summary 查询抽奖订单详情
|
||||
// @Tags 积分抽奖
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param data body model.GetLotteryPrizeOrderDetailRequest true "查询参数"
|
||||
// @Success 200 {object} model.LotteryPrizeOrderDetailResponse
|
||||
// @Router /api/v1/lottery/prize_order/detail [post]
|
||||
func GetLotteryPrizeOrderDetail(c *gin.Context) {
|
||||
uc := auth.GetCurrentUser(c)
|
||||
if uc == nil {
|
||||
RespJson(c, status.Unauthorized, nil)
|
||||
return
|
||||
}
|
||||
|
||||
var req model.GetLotteryPrizeOrderDetailRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil || req.OrderID == 0 {
|
||||
RespJson(c, http.StatusBadRequest, "参数错误:order_id 必传")
|
||||
return
|
||||
}
|
||||
|
||||
var detail model.LotteryPrizeOrderDetailResponse
|
||||
db := model.DB.Table("lottery_prize_order").
|
||||
Select(`lottery_prize_order.*,
|
||||
user.wx_name as nickname,
|
||||
user.tel,
|
||||
user.member_level,
|
||||
store.name as store_name,
|
||||
lottery_prize.prize_type,
|
||||
lottery_prize.level as prize_level,
|
||||
lottery_prize.images,
|
||||
lottery_prize.prize_value`).
|
||||
Joins("LEFT JOIN user ON user.uid = lottery_prize_order.uid").
|
||||
Joins("LEFT JOIN store ON store.id = user.store_id").
|
||||
Joins("LEFT JOIN lottery_prize ON lottery_prize.id = lottery_prize_order.prize_id").
|
||||
Where("lottery_prize_order.record_id = ?", req.OrderID)
|
||||
|
||||
if err := db.First(&detail).Error; err != nil {
|
||||
RespJson(c, http.StatusNotFound, "未找到对应的订单记录")
|
||||
return
|
||||
}
|
||||
|
||||
RespOK(c, detail)
|
||||
}
|
|
@ -41,6 +41,8 @@ const (
|
|||
ConfigPaymentGenre = "payment_genre_config" // 支付方式
|
||||
ConfigNamePrivilegeMember = "privilege_member_config" // 尊享会员配置
|
||||
ConfigNameOverdueNotice = "overdue_notice" // 超期提示语
|
||||
ConfigNameLotteryLimit = "lottery_config" // 积分抽奖配置
|
||||
ConfigNameLotteryTitle = "lottery_title_config" // 积分抽奖标题
|
||||
)
|
||||
|
||||
func PayConfigInfo() (*PayConfig, error) {
|
||||
|
@ -432,6 +434,52 @@ func GetPaymentGenre() (uint32, error) {
|
|||
}
|
||||
}
|
||||
|
||||
type LotteryConfig struct {
|
||||
CostPerDraw uint `json:"cost_per_draw"` // 单次抽奖积分
|
||||
DailyLimit uint `json:"daily_limit"` // 每日抽奖上限
|
||||
LotteryEnabled bool `json:"lottery_enabled"` // 是否开启抽奖功能
|
||||
}
|
||||
|
||||
type LotteryTitleConfig struct {
|
||||
LotteryTitle string `json:"lottery_title"` // 积分抽奖标题
|
||||
}
|
||||
|
||||
func GetLotteryConfig() (*LotteryConfig, error) {
|
||||
var config Config
|
||||
err := NewConfigQuerySet(DB).NameEq(ConfigNameLotteryLimit).One(&config)
|
||||
if err != nil {
|
||||
logger.Error("读取配置失败:", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var lotteryCfg LotteryConfig
|
||||
err = json.Unmarshal([]byte(config.Value), &lotteryCfg)
|
||||
if err != nil {
|
||||
logger.Error("配置解析失败:", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &lotteryCfg, nil
|
||||
}
|
||||
|
||||
func GetLotteryTitle() (*LotteryTitleConfig, error) {
|
||||
var config Config
|
||||
err := NewConfigQuerySet(DB).NameEq(ConfigNameLotteryTitle).One(&config)
|
||||
if err != nil {
|
||||
logger.Error("读取配置失败:", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var lotteryCfg LotteryTitleConfig
|
||||
err = json.Unmarshal([]byte(config.Value), &lotteryCfg)
|
||||
if err != nil {
|
||||
logger.Error("配置解析失败:", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &lotteryCfg, nil
|
||||
}
|
||||
|
||||
//type ConfigInterface interface {
|
||||
// Encode() string
|
||||
//}
|
||||
|
|
|
@ -630,6 +630,10 @@ func GetGameCardSearch(name string, page, pageSize int, storeId uint32) ([]GameC
|
|||
}
|
||||
}
|
||||
|
||||
if cards == nil {
|
||||
cards = make([]GameCard, 0)
|
||||
}
|
||||
|
||||
return cards, totalPage, nil
|
||||
}
|
||||
|
||||
|
|
237
model/lottery.go
Normal file
237
model/lottery.go
Normal file
|
@ -0,0 +1,237 @@
|
|||
package model
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
LotteryPrizeTypePoint = 1 // 积分奖品
|
||||
LotteryPrizeTypeCoupon = 2 // 优惠券奖品
|
||||
LotteryPrizeTypePhysical = 3 // 实物奖品
|
||||
|
||||
LotteryRecordStatusPending = 0 // 待处理
|
||||
LotteryRecordStatusDelivered = 1 // 已发放
|
||||
LotteryRecordStatusInProcess = 2 // 处理中
|
||||
LotteryRecordStatusFailed = 3 // 失败
|
||||
|
||||
LotteryPrizeStatusEnabled = 1 // 启用奖品
|
||||
LotteryPrizeStatusDisabled = 2 // 禁用奖品
|
||||
|
||||
LotteryPrizeTypeNone = 0 // 谢谢参与
|
||||
)
|
||||
|
||||
// LotteryPrize 奖品信息表(抽奖)
|
||||
type LotteryPrize struct {
|
||||
Model
|
||||
|
||||
Name string `json:"name"` // 奖品名称
|
||||
PrizeType int `json:"prize_type"` // 奖品类型:1-积分 2-优惠券 3-实物 0-谢谢参与
|
||||
PrizeValue int `json:"prize_value"` // 奖品值(积分数或券ID等)
|
||||
Level int `json:"level"` // 奖品等级,如1等奖、2等奖等
|
||||
Weight int `json:"weight"` // 抽奖权重
|
||||
Stock int `json:"stock"` // 剩余库存
|
||||
Status int `json:"status"` // 奖品状态:1-启用 2-禁用
|
||||
UnlockUserCount int `json:"unlock_user_count"` // 解锁条件:用户个人抽奖次数
|
||||
UnlockTotalCount int `json:"unlock_total_count"` // 解锁条件:所有用户总抽奖次数
|
||||
Images string `json:"images"` // 奖品图片
|
||||
}
|
||||
|
||||
// LotteryRecord 抽奖记录
|
||||
type LotteryRecord struct {
|
||||
Model
|
||||
|
||||
Uid uint `json:"uid"` // 用户ID
|
||||
PrizeId uint `json:"prize_id"` // 奖品ID
|
||||
PrizeName string `json:"prize_name"` // 奖品名称
|
||||
PrizeType int `json:"prize_type"` // 奖品类型
|
||||
PrizeLevel int `json:"prize_level"` // 奖品等级
|
||||
PrizeValue int `json:"prize_value"` // 奖品值(积分数或券ID等)
|
||||
Status int `json:"status"` // 状态:0-待处理 1-已发放 2-处理中 3-失败
|
||||
IsWin bool `json:"is_win"` // 是否中奖(false 表示“谢谢参与”等无奖项)
|
||||
Images string `json:"images" gorm:"-"` // 奖品图片
|
||||
}
|
||||
|
||||
// LotteryPrizeOrder 抽奖奖品订单(包含用户收件信息、物流信息、发货状态)
|
||||
type LotteryPrizeOrder struct {
|
||||
Model
|
||||
|
||||
RecordId uint `json:"record_id"` // 抽奖记录ID
|
||||
Uid uint `json:"uid"` // 用户ID
|
||||
Tel string `json:"tel"` // 用户手机号
|
||||
PrizeId uint `json:"prize_id"` // 奖品ID
|
||||
PrizeName string `json:"prize_name"` // 奖品名称
|
||||
|
||||
// 用户提交的收货信息
|
||||
ReceiverName string `json:"receiver_name"` // 收件人
|
||||
ReceiverPhone string `json:"receiver_phone"` // 收件人手机号
|
||||
ReceiverAddr string `json:"receiver_addr"` // 收件地址
|
||||
|
||||
// 发货信息
|
||||
LogisticsCompany string `json:"logistics_company"` // 快递公司
|
||||
LogisticsNumber string `json:"logistics_number"` // 快递单号
|
||||
ShippedAt time.Time `json:"shipped_at"` // 发货时间
|
||||
ReceivedAt time.Time `json:"received_at"` // 收货时间
|
||||
|
||||
Status int `json:"status"` // 发货状态:0-待发货 1-已发货 2-已收货 3-取消
|
||||
}
|
||||
|
||||
// LotteryStats 抽奖统计表
|
||||
type LotteryStats struct {
|
||||
Model
|
||||
|
||||
TotalDraw uint `json:"total_draw"` // 总抽奖数
|
||||
}
|
||||
|
||||
// LotteryWhiteList 抽奖白名单表
|
||||
type LotteryWhiteList struct {
|
||||
Model
|
||||
|
||||
Uid uint `json:"uid"` // 用户ID
|
||||
DrawNumber uint `json:"draw_number"` // 第几次抽奖命中(如第3次)
|
||||
PrizeID uint `json:"prize_id"` // 奖品ID(外键指向 LotteryPrize)
|
||||
}
|
||||
|
||||
type LotteryDrawResponse struct {
|
||||
PrizeID int `json:"prize_id"` // 奖品id
|
||||
PrizeName string `json:"prize_name"` // 奖品名称
|
||||
PrizeLevel int `json:"prize_level"` // 奖品等级
|
||||
Message string `json:"message"` // 中奖提示信息
|
||||
}
|
||||
|
||||
type LotteryPrizeQuery struct {
|
||||
PageNum int `json:"page_num"`
|
||||
PageSize int `json:"page_size"`
|
||||
}
|
||||
|
||||
type LotteryPrizePageResponse struct {
|
||||
Count uint32 `json:"count"` // 奖品总数
|
||||
PageNum int `json:"page_num"` // 当前页码
|
||||
List []LotteryPrize `json:"list"` // 奖品列表
|
||||
}
|
||||
|
||||
type LotteryRecordQuery struct {
|
||||
PageNum int `json:"page_num"`
|
||||
PageSize int `json:"page_size"`
|
||||
WinStatus int `json:"win_status"` // 新增字段:0=全部,1=已中奖,2=未中奖
|
||||
}
|
||||
|
||||
type LotteryRecordPageResponse struct {
|
||||
Count uint32 `json:"count"` // 总记录数
|
||||
PageNum int `json:"page_num"` // 当前页码
|
||||
List []LotteryRecord `json:"list"` // 抽奖记录列表
|
||||
}
|
||||
|
||||
func DrawFromDatabasePrizes(prizes []LotteryPrize, userDrawCount, globalDrawCount int) (LotteryPrize, error) {
|
||||
var available []LotteryPrize
|
||||
totalWeight := 0
|
||||
|
||||
for _, p := range prizes {
|
||||
// 同时满足两个解锁条件才可参与抽奖
|
||||
if userDrawCount >= p.UnlockUserCount && globalDrawCount >= p.UnlockTotalCount {
|
||||
available = append(available, p)
|
||||
totalWeight += p.Weight
|
||||
}
|
||||
}
|
||||
|
||||
if totalWeight == 0 {
|
||||
return LotteryPrize{}, errors.New("无可抽奖奖品")
|
||||
}
|
||||
|
||||
r := rand.Intn(totalWeight)
|
||||
acc := 0
|
||||
for _, p := range available {
|
||||
acc += p.Weight
|
||||
if r < acc {
|
||||
return p, nil
|
||||
}
|
||||
}
|
||||
|
||||
return LotteryPrize{}, errors.New("抽奖失败")
|
||||
}
|
||||
|
||||
func getUnlockDrawCount(level int) int {
|
||||
switch level {
|
||||
case 1:
|
||||
return 5000
|
||||
case 2:
|
||||
return 2000
|
||||
case 3:
|
||||
return 1000
|
||||
case 4:
|
||||
return 500
|
||||
default:
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
// IncrementTotalDraw 更新总抽奖数
|
||||
func IncrementTotalDraw() error {
|
||||
return DB.Exec("UPDATE lottery_stats SET total_draw = total_draw + 1 WHERE id = 1").Error
|
||||
}
|
||||
|
||||
// GetLotteryDrawStats 查询某个用户的抽奖次数和全站总抽奖次数
|
||||
func GetLotteryDrawStats(uid uint32) (userDrawCount int, totalDrawCount int, err error) {
|
||||
// 查询用户抽奖次数
|
||||
err = DB.Model(&LotteryRecord{}).
|
||||
Where("uid = ?", uid).
|
||||
Count(&userDrawCount).Error
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// 查询总抽奖次数(从 lottery_stats 表)
|
||||
var stats LotteryStats
|
||||
err = DB.First(&stats).Error
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
totalDrawCount = int(stats.TotalDraw)
|
||||
return
|
||||
}
|
||||
|
||||
type RecentWinnersQuery struct {
|
||||
Limit int `json:"limit"` // 期望获取的记录数
|
||||
}
|
||||
|
||||
type RecentWinnersResponse struct {
|
||||
Count uint32 `json:"count"` // 实际中奖总数
|
||||
List []LotteryRecord `json:"list"` // 最近中奖记录列表
|
||||
}
|
||||
|
||||
type SubmitDeliveryRequest struct {
|
||||
RecordId uint `json:"record_id" binding:"required"` // 抽奖记录ID,必填
|
||||
ReceiverName string `json:"receiver_name" binding:"required"` // 收件人姓名,必填
|
||||
ReceiverPhone string `json:"receiver_phone" binding:"required"` // 收件人手机号,必填
|
||||
ReceiverAddr string `json:"receiver_addr" binding:"required"` // 收件人地址,必填
|
||||
}
|
||||
|
||||
type ConfirmReceiptRequest struct {
|
||||
RecordId uint `json:"record_id" binding:"required"` // 抽奖记录ID,必填
|
||||
}
|
||||
|
||||
type TodayDrawCountResponse struct {
|
||||
DrawCount int `json:"draw_count"` // 今日抽奖次数
|
||||
}
|
||||
|
||||
type GetLotteryPrizeOrderDetailRequest struct {
|
||||
OrderID uint `json:"order_id" binding:"required"` // 奖品订单ID
|
||||
}
|
||||
|
||||
type LotteryPrizeOrderDetailResponse struct {
|
||||
LotteryPrizeOrder
|
||||
|
||||
// 用户信息
|
||||
Nickname string `json:"nickname"` // 用户昵称
|
||||
Tel string `json:"tel"` // 用户手机号
|
||||
MemberLevel uint32 `json:"member_level"` // 当前会员等级
|
||||
StoreName string `json:"store_name"` // 所属门店
|
||||
|
||||
// 奖品信息(扩展字段)
|
||||
PrizeType int `json:"prize_type"` // 奖品类型
|
||||
PrizeLevel int `json:"prize_level"` // 奖品等级
|
||||
PrizeValue int `json:"prize_value"` // 奖品值
|
||||
Images string `json:"images"` // 奖品图片
|
||||
}
|
|
@ -145,6 +145,54 @@ func UserVmUpdate(uid uint32, amount int, event, describe string) error {
|
|||
return nil
|
||||
}
|
||||
|
||||
func max(a, b int) int {
|
||||
if a > b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func UserVmUpdateTx(tx *gorm.DB, uid uint32, amount int, event, describe string) error {
|
||||
var userVm UserVm
|
||||
err := NewUserVmQuerySet(tx).UidEq(uid).One(&userVm)
|
||||
if err != nil && err != RecordNotFound {
|
||||
logger.Error("积分查询失败:", err)
|
||||
return err
|
||||
}
|
||||
if err == RecordNotFound {
|
||||
if amount < 0 {
|
||||
return errors.New("积分不足")
|
||||
}
|
||||
userVm = UserVm{Uid: uid, Vm: uint32(amount)}
|
||||
if err := tx.Create(&userVm).Error; err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
newVm := int(userVm.Vm) + amount
|
||||
if newVm < 0 {
|
||||
newVm = 0
|
||||
}
|
||||
err = tx.Exec("UPDATE user_vm SET vm = ? WHERE uid = ?", newVm, uid).Error
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
record := UserVmRecord{
|
||||
Uid: uid,
|
||||
BeforeVm: userVm.Vm,
|
||||
AfterVm: uint32(max(0, int(userVm.Vm)+amount)),
|
||||
Alter: amount,
|
||||
Event: event,
|
||||
Describe: describe,
|
||||
}
|
||||
if amount > 0 {
|
||||
expireTime := time.Now().AddDate(1, 0, 0)
|
||||
record.ExpiryDate = &expireTime
|
||||
}
|
||||
return tx.Create(&record).Error
|
||||
}
|
||||
|
||||
// GetUserAvailablePointsRecords 查找用户的所有可用积分记录,按时间排序
|
||||
func GetUserAvailablePointsRecords(uid uint32) []UserVmRecord {
|
||||
var userVmRecord []UserVmRecord
|
||||
|
|
|
@ -323,4 +323,20 @@ func ConfigAppRouter(r gin.IRouter) {
|
|||
retail.POST("commodity_list", controller.ErpCommodityList)
|
||||
}
|
||||
|
||||
lottery := api.Group("lottery") // 抽奖相关接口
|
||||
{
|
||||
lottery.Use(auth.UserAccessAuth)
|
||||
|
||||
lottery.POST("/draw", controller.LotteryDraw) // 抽奖接口
|
||||
lottery.POST("/records", controller.LotteryRecords) // 抽奖记录接口
|
||||
lottery.POST("/prizes", controller.LotteryPrizes) // 奖品列表接口
|
||||
lottery.POST("/recent_winners", controller.RecentWinners) // 查询最近中奖用户的抽奖记录
|
||||
lottery.POST("/config/public", controller.GetPublicLotteryConfigHandler) // 公开查询抽奖配置
|
||||
lottery.POST("/config/title", controller.GetPublicLotteryTitleConfigHandler) // 公开查询抽奖标题
|
||||
lottery.POST("/submit_delivery", controller.SubmitDeliveryInfo) // 用户填写地址
|
||||
lottery.POST("/confirm_receipt", controller.ConfirmLotteryReceipt) // 用户确认收货
|
||||
lottery.POST("/today_draw_count", controller.GetTodayDrawCount) // 查询用户当天抽奖次数
|
||||
lottery.POST("/prize_order/detail", controller.GetLotteryPrizeOrderDetail) // 查询抽奖订单详情
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user