1、优化积分抽奖接口;

This commit is contained in:
chenlin 2025-08-14 11:43:14 +08:00
parent 8509413f9f
commit e3cc4705d1
5 changed files with 299 additions and 112 deletions

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@ -1,11 +1,11 @@
package controller
import (
"errors"
"fmt"
"github.com/codinl/go-logger"
"github.com/gin-gonic/gin"
"github.com/jinzhu/gorm"
"github.com/pkg/errors"
"mh-server/lib/auth"
"mh-server/lib/status"
"mh-server/lib/utils"
@ -27,6 +27,7 @@ func LotteryDraw(c *gin.Context) {
RespJson(c, status.Unauthorized, nil)
return
}
logger.Info("参与抽奖用户uid:", uc.Uid)
lotteryConfig, _ := model.GetLotteryConfig()
if !lotteryConfig.LotteryEnabled {
@ -39,19 +40,23 @@ func LotteryDraw(c *gin.Context) {
// 1. 判断用户当前积分是否足够
var userVm model.UserVm
if err := model.DB.Where("uid = ?", uc.Uid).First(&userVm).Error; err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) || userVm.Vm < uint32(lotteryConfig.CostPerDraw) {
RespJson(c, 400, "积分不足,无法抽奖")
} else {
RespJson(c, 500, "查询积分失败")
}
err := model.DB.Where("uid = ?", uc.Uid).First(&userVm).Error
if err != nil {
logger.Errorf("查询用户积分失败 uid=%d err=%v", uc.Uid, err)
RespJson(c, 400, "积分不足,无法抽奖")
return
}
if userVm.Vm < uint32(lotteryConfig.CostPerDraw) {
logger.Warnf("积分不足 uid=%d 积分=%d", uc.Uid, userVm.Vm)
RespJson(c, 400, "积分不足,无法抽奖")
return
}
// 2. 获取可用奖品
var prizes []model.LotteryPrize
if err := model.DB.Where("status = ? AND stock > 0", model.LotteryPrizeStatusEnabled).Find(&prizes).Error; err != nil {
RespJson(c, 500, "读取奖品失败")
logger.Error("读取奖品失败:", err)
RespJson(c, 500, "奖品更新中,请稍后再试...")
return
}
if len(prizes) == 0 {
@ -65,8 +70,9 @@ func LotteryDraw(c *gin.Context) {
}
// 3. 扣除积分
err := model.UserVmUpdateTx(model.DB, uc.Uid, -int(lotteryConfig.CostPerDraw), "lottery", "抽奖消耗积分")
err = model.UserVmUpdateTx(model.DB, uc.Uid, -int(lotteryConfig.CostPerDraw), "lottery", "抽奖消耗积分")
if err != nil {
logger.Errorf("积分扣除失败 uid=%d err=%v", uc.Uid, err)
RespJson(c, 400, "积分扣除失败")
return
}
@ -77,67 +83,91 @@ func LotteryDraw(c *gin.Context) {
if r := recover(); r != nil {
tx.Rollback()
RespJson(c, 500, "系统异常")
return
}
}()
// 5. 查询抽奖次数
// 5. 查询抽奖次数 & 更新总抽奖数
drawNumber, totalDrawNumber, err := model.GetLotteryDrawStats(uc.Uid)
if err != nil {
drawNumber = 0
totalDrawNumber = 0
}
logger.Infof("用户抽奖次数为:%d总抽奖次数为%d", drawNumber, totalDrawNumber)
// 更新总抽奖数
if err = model.IncrementTotalDraw(); err != nil {
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
logger.Error("更新总抽奖次数失败:", err)
RespJson(c, 500, "抽奖失败,系统异常")
if err = model.IncrementTotalDraw(tx); err != nil {
tx.Rollback()
logger.Errorf("更新总抽奖次数失败 uid=%d err=%v", uc.Uid, err)
respNoPrize(c)
return
}
// 6. 白名单判断
// 6. 获取用户信息
userInfo := model.GetUserByUidTx(tx, uc.Uid)
if userInfo == nil {
tx.Rollback()
logger.Error("查询用户信息异常uid:", uc.Uid)
respNoPrize(c)
return
}
// 7. 白名单判断
var prize model.LotteryPrize
var whiteEntry model.LotteryWhiteList
err = model.DB.
Where("uid = ?", uc.Uid).First(&whiteEntry).Error
if err == nil {
// 命中白名单,直接返回配置奖品
err = model.DB.First(&prize, whiteEntry.PrizeID).Error
if err != nil {
RespOK(c, model.LotteryDrawResponse{
PrizeID: 0,
PrizeName: "谢谢参与",
PrizeLevel: 0,
Message: "很遗憾未中奖,祝你下次好运!",
})
err = tx.Where("uid = ?", uc.Uid).First(&whiteEntry).Error
if errors.Is(err, gorm.ErrRecordNotFound) || (err == nil && drawNumber < int(whiteEntry.DrawNumber)) { // 普通抽奖
if err == nil && drawNumber < int(whiteEntry.DrawNumber) {
logger.Errorf("用户%d在白名单,但抽奖次数 %d 小于设定次数 %d", uc.Uid, drawNumber, whiteEntry.DrawNumber)
}
} else {
// 查询用户当天消费金额
userTotalAmount := model.GetUserDailyTotalAmount(uc.Uid)
isRentalMember := false
// 判断用户是否为租卡会员
if userInfo.IsMemberNew() {
isRentalMember = true
}
// 当用户抽奖次数超过40则判断是否中过1-4等奖;收集用户已中奖的奖项
hasWon4OrAbove, userPrizeIds, _ := model.PrepareUserLotteryInfo(uc.Uid)
// 普通抽奖逻辑
prize, err = model.DrawFromDatabasePrizes(prizes, drawNumber, totalDrawNumber)
prize, err = model.DrawFromDatabasePrizes(prizes, drawNumber, totalDrawNumber, userTotalAmount, userPrizeIds,
hasWon4OrAbove, isRentalMember)
if err != nil {
RespOK(c, model.LotteryDrawResponse{
PrizeID: 0,
PrizeName: "谢谢参与",
PrizeLevel: 0,
Message: "很遗憾未中奖,祝你下次好运!",
})
tx.Rollback()
logger.Errorf("DrawFromDatabasePrizes err uid=%d err=%v", uc.Uid, err)
respNoPrize(c)
return
}
} else if err != nil {
logger.Errorf("查询白名单失败 uid=%d err=%v", uc.Uid, err)
RespJson(c, 500, "系统异常,请稍后再试...")
return
} else {
logger.Infof("用户%d在白名单中%d等奖第%d次中奖", uc.Uid, whiteEntry.PrizeLevel, whiteEntry.DrawNumber)
// 命中白名单,直接返回配置奖品
err = tx.Where("level = ? and stock > 1", whiteEntry.PrizeLevel).First(&prize).Error
if err != nil {
tx.Rollback()
logger.Errorf("白名单抽奖失败 uid=%d err=%v", uc.Uid, err)
respNoPrize(c)
return
}
}
// 7. 减少奖品库存(乐观锁)
// 8. 减少奖品库存(乐观锁)
result := tx.Model(&model.LotteryPrize{}).
Where("id = ? AND stock > 0", prize.ID).
UpdateColumn("stock", gorm.Expr("stock - 1"))
if result.Error != nil || result.RowsAffected == 0 {
tx.Rollback()
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
RespJson(c, 500, "奖品库存不足")
logger.Errorf("减少奖品库存失败 uid=%d err=%v", uc.Uid, result.Error)
respNoPrize(c)
return
}
// 8. 记录中奖信息
// 9. 记录中奖信息
isWin := prize.PrizeType != model.LotteryPrizeTypeNone
lotteryRecord := model.LotteryRecord{
Uid: uint(uc.Uid),
@ -154,34 +184,63 @@ func LotteryDraw(c *gin.Context) {
err = tx.Create(&lotteryRecord).Error
if err != nil {
tx.Rollback()
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
RespJson(c, 500, "记录中奖信息失败")
logger.Errorf("记录中奖信息失败 uid=%d err=%v", uc.Uid, err)
respNoPrize(c)
return
}
// 如果是积分奖品,则直接发放积分
if prize.PrizeType == model.LotteryPrizeTypePoint {
err = model.UserVmUpdateTx(tx, uc.Uid, prize.PrizeValue, "lottery_add", "抽奖赢取积分")
// 10. 发放奖品 如果是租卡会员兑换码,则直接发放兑换券
if prize.PrizeType == model.LotteryPrizeTypeRentCard30 {
var redeemCode model.RedeemCode
err = tx.Table("redeem_code").Where("status=?", model.RedeemCodeStatusStock).
Where("code_type=?", model.CodeTypeMemberCard30).Order("id ASC").Limit(1).Find(&redeemCode).Error
if err != nil {
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
tx.Rollback()
RespJson(c, 400, "积分发放失败")
logger.Error("get redeem_code err:", err)
respNoPrize(c)
return
}
}
// 如果是优惠券奖品,则直接发放优惠券
if prize.PrizeType == model.LotteryPrizeTypeCoupon {
var coupon model.Coupon
err = model.NewCouponQuerySet(model.DB).ActivityIdEq(uint32(prize.PrizeValue)).One(&coupon)
userRedeemCode := &model.UserRedeemCode{
Uid: uc.Uid,
Status: model.UserRedeemCodeStatusHold,
SerialCode: redeemCode.SerialCode,
CodeType: redeemCode.CodeType,
ActivityType: model.RedeemCodeActivityTypeLottery,
StoreId: uint32(userInfo.StoreId),
}
err = tx.Create(userRedeemCode).Error
if err != nil {
tx.Rollback()
logger.Error("create userRedeemCode err:", err)
respNoPrize(c)
return
}
} else if prize.PrizeType == model.LotteryPrizeTypePoint { // 如果是积分奖品,则直接发放积分
err = model.UserVmUpdateTx(tx, uc.Uid, prize.PrizeValue, "lottery_add", "抽奖赢取积分")
if err != nil {
tx.Rollback()
logger.Error("积分发放失败:", err)
respNoPrize(c)
return
}
} else if prize.PrizeType == model.LotteryPrizeTypeCoupon { // 如果是优惠券奖品,则直接发放优惠券
var coupon model.Coupon
err = model.NewCouponQuerySet(tx).ActivityIdEq(uint32(prize.PrizeValue)).One(&coupon)
if err != nil {
tx.Rollback()
logger.Error("get coupon err:", err)
respNoPrize(c)
return
}
if coupon.ID != 0 {
couponCode, err := utils.GenerateRandomNumber19()
if err != nil {
tx.Rollback()
logger.Error("GenerateRandomNumber19err:", err)
respNoPrize(c)
return
}
userCoupon := &model.UserCoupon{
Uid: uc.Uid,
@ -205,26 +264,26 @@ func LotteryDraw(c *gin.Context) {
err = tx.Create(userCoupon).Error
if err != nil {
logger.Error("user coupon err:", err)
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
tx.Rollback()
RespJson(c, 400, "优惠券发放失败")
logger.Error("优惠券发放失败:", err)
respNoPrize(c)
return
}
}
}
// 9. 提交事务
if err := tx.Commit().Error; err != nil {
model.UserVmUpdateTx(model.DB, uc.Uid, int(lotteryConfig.CostPerDraw), "lottery", "抽奖失败积分补偿")
RespJson(c, 500, "抽奖失败,请稍后重试")
// 11. 提交事务
if err = tx.Commit().Error; err != nil {
tx.Rollback()
logger.Errorf("抽奖提交事务失败 uid=%d err=%v", uc.Uid, err)
respNoPrize(c)
return
}
// 10. 返回中奖结果
// 12. 返回中奖结果
var message string
if prize.Name == "谢谢参与" || prize.PrizeType == model.LotteryPrizeTypeNone {
message = "很遗憾未中奖,祝下次好运~"
message = "很遗憾未中奖,祝下次好运~"
} else {
message = fmt.Sprintf("🎉 恭喜您获得【%s】", prize.Name)
}
@ -235,7 +294,15 @@ func LotteryDraw(c *gin.Context) {
PrizeLevel: prize.Level,
Message: message,
})
}
func respNoPrize(c *gin.Context) {
RespOK(c, model.LotteryDrawResponse{
PrizeID: 8,
PrizeName: "谢谢参与",
PrizeLevel: 0,
Message: "很遗憾未中奖,祝您下次好运!",
})
}
// LotteryPrizes 奖品列表接口
@ -333,6 +400,13 @@ func LotteryRecords(c *gin.Context) {
db = db.Where("r.is_win = ?", false)
}
if req.PrizeLevel != 0 {
db = db.Where("r.prize_level = ?", req.PrizeLevel)
}
if req.PrizeType != 0 {
db = db.Where("r.prize_type = ?", req.PrizeType)
}
// 获取总数
var total int64
if err := db.Count(&total).Error; err != nil {

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@ -85,6 +85,13 @@ func (m *User) IsMember() bool {
return false
}
func (m *User) IsMemberNew() bool {
if m.MemberLevel == 2 || m.MemberLevel == 3 || m.MemberLevel == 4 || m.MemberLevel == 5 {
return true
}
return false
}
//var GameCardListUpdateTime = time.Time{}
func GetGameCardList(sortType, page, pageSize int, gameTypeIds []uint64, storeId, uid uint32) ([]GameCard, uint32, error) {

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@ -2,14 +2,17 @@ package model
import (
"errors"
"github.com/codinl/go-logger"
"github.com/jinzhu/gorm"
"math/rand"
"time"
)
const (
LotteryPrizeTypePoint = 1 // 积分奖品
LotteryPrizeTypeCoupon = 2 // 优惠券奖品
LotteryPrizeTypePhysical = 3 // 实物奖品
LotteryPrizeTypePoint = 1 // 积分奖品
LotteryPrizeTypeCoupon = 2 // 优惠券奖品
LotteryPrizeTypePhysical = 3 // 实物奖品
LotteryPrizeTypeRentCard30 = 4 // 30天租卡会员兑换码
LotteryRecordStatusPending = 0 // 待处理
LotteryRecordStatusDelivered = 1 // 已发放
@ -20,22 +23,26 @@ const (
LotteryPrizeStatusDisabled = 2 // 禁用奖品
LotteryPrizeTypeNone = 0 // 谢谢参与
LotteryCheckLimit = 40 // 抽奖超过40次时判断是否有中过1-4等奖
LotteryDefaultLevel = 4 // 抽奖超过40次时且未中过1-4等奖则默认中的奖项
)
// LotteryPrize 奖品信息表(抽奖)
type LotteryPrize struct {
Model
Name string `json:"name"` // 奖品名称
PrizeType int `json:"prize_type"` // 奖品类型1-积分 2-优惠券 3-实物 0-谢谢参与
PrizeValue int `json:"prize_value"` // 奖品值积分数或券ID等
Level int `json:"level"` // 奖品等级如1等奖、2等奖等
Weight int `json:"weight"` // 抽奖权重
Stock int `json:"stock"` // 剩余库存
Status int `json:"status"` // 奖品状态1-启用 2-禁用
UnlockUserCount int `json:"unlock_user_count"` // 解锁条件:用户个人抽奖次数
UnlockTotalCount int `json:"unlock_total_count"` // 解锁条件:所有用户总抽奖次数
Images string `json:"images"` // 奖品图片
Name string `json:"name"` // 奖品名称
PrizeType int `json:"prize_type"` // 奖品类型1-积分 2-优惠券 3-实物 4-30天租卡会员兑换码 0-谢谢参与
PrizeValue int `json:"prize_value"` // 奖品值积分数或券ID等
Level int `json:"level"` // 奖品等级如1等奖、2等奖等
Weight int `json:"weight"` // 抽奖权重
Stock int `json:"stock"` // 剩余库存
Status int `json:"status"` // 奖品状态1-启用 2-禁用
UnlockUserCount int `json:"unlock_user_count"` // 解锁条件:用户个人抽奖次数
UnlockTotalCount int `json:"unlock_total_count"` // 解锁条件:所有用户总抽奖次数
DailyAmountLimit float64 `json:"daily_amount_limit"` // 当天消费金额限制0 表示不限制)
Images string `json:"images"` // 奖品图片
}
// LotteryRecord 抽奖记录
@ -69,10 +76,12 @@ type LotteryPrizeOrder struct {
ReceiverAddr string `json:"receiver_addr"` // 收件地址
// 发货信息
LogisticsCompany string `json:"logistics_company"` // 快递公司
LogisticsNumber string `json:"logistics_number"` // 快递单号
ShippedAt time.Time `json:"shipped_at"` // 发货时间
ReceivedAt time.Time `json:"received_at"` // 收货时间
LogisticsCompany string `json:"logistics_company"` // 快递公司
LogisticsNumber string `json:"logistics_number"` // 快递单号
DeliverShopperCode uint32 `json:"deliver_shopper_code"` // 发货店员用户ID
DeliverShopperName string `json:"deliver_shopper_name"` // 发货店员名称
ShippedAt *time.Time `json:"shipped_at"` // 发货时间
ReceivedAt *time.Time `json:"received_at"` // 收货时间
Status int `json:"status"` // 发货状态0-待发货 1-已发货 2-已收货 3-取消
}
@ -90,7 +99,7 @@ type LotteryWhiteList struct {
Uid uint `json:"uid"` // 用户ID
DrawNumber uint `json:"draw_number"` // 第几次抽奖命中如第3次
PrizeID uint `json:"prize_id"` // 奖品ID外键指向 LotteryPrize
PrizeLevel uint `json:"prize_level"` // 奖品等级
}
type LotteryDrawResponse struct {
@ -112,9 +121,11 @@ type LotteryPrizePageResponse struct {
}
type LotteryRecordQuery struct {
PageNum int `json:"page_num"`
PageSize int `json:"page_size"`
WinStatus int `json:"win_status"` // 新增字段0=全部1=已中奖2=未中奖
PageNum int `json:"page_num"`
PageSize int `json:"page_size"`
WinStatus int `json:"win_status"` // 新增字段0=全部1=已中奖2=未中奖
PrizeLevel int `json:"prize_level"` // 奖品等级
PrizeType int `json:"prize_type"` // 奖品类型 1-积分 2-优惠券 3-实物 4-30天租卡会员兑换码
}
type LotteryRecordPageResponse struct {
@ -123,52 +134,91 @@ type LotteryRecordPageResponse struct {
List []LotteryRecord `json:"list"` // 抽奖记录列表
}
func DrawFromDatabasePrizes(prizes []LotteryPrize, userDrawCount, globalDrawCount int) (LotteryPrize, error) {
var available []LotteryPrize
totalWeight := 0
func DrawFromDatabasePrizes(prizes []LotteryPrize, userDrawCount, globalDrawCount int, totalAmount float64,
userPrizeIds map[uint32]bool, hasWon4OrAbove bool, isRentalMember bool) (LotteryPrize, error) {
// 1. 判断是否超过40次且未中过4等奖以上强制发4等奖
if userDrawCount > LotteryCheckLimit && !hasWon4OrAbove {
for _, p := range prizes {
// 假设奖品等级字段为 PrizeLevel4等奖等级为4
if p.Level == LotteryDefaultLevel && p.Stock > 0 {
logger.Infof("用户抽奖40次且未中过4等奖以上强制发4等奖")
return p, nil
}
}
return LotteryPrize{}, errors.New("未找到4等奖奖品")
}
// 2. 筛选可抽奖品
available := make([]LotteryPrize, 0)
totalWeight := 0
for _, p := range prizes {
// 同时满足两个解锁条件才可参与抽奖
if userDrawCount >= p.UnlockUserCount && globalDrawCount >= p.UnlockTotalCount {
// 权重无效直接跳过
if p.Weight <= 0 || p.Stock <= 0 {
continue
}
// 用户是租卡会员则不能抽30日租卡会员奖项
if p.PrizeType == LotteryPrizeTypeRentCard30 && isRentalMember {
logger.Infof("用户已是租卡会员不再抽取30天租卡会员兑换码")
continue
}
if p.DailyAmountLimit != 0 && totalAmount > p.DailyAmountLimit {
logger.Infof("用户当天有消费,且满足消费金额,可以抽取奖品:%s", p.Name)
// 超过当天消费限制,直接加入,不限制次数
available = append(available, p)
totalWeight += p.Weight
continue
} else {
// 同时满足两个解锁条件才可参与抽奖
if userDrawCount >= p.UnlockUserCount && globalDrawCount >= p.UnlockTotalCount {
logger.Infof("用户抽奖次数及总抽奖次数满足要求,可以抽取奖品:%s", p.Name)
available = append(available, p)
totalWeight += p.Weight
}
}
}
if totalWeight == 0 {
if len(available) == 0 || totalWeight <= 0 {
return LotteryPrize{}, errors.New("无可抽奖奖品")
}
logger.Infof("此次抽奖总权重:%d", totalWeight)
r := rand.Intn(totalWeight)
// 3. 随机抽奖
r := rand.New(rand.NewSource(time.Now().UnixNano())).Intn(totalWeight)
logger.Infof("随机数是:%d", r)
acc := 0
for _, p := range available {
acc += p.Weight
var selected *LotteryPrize
for i := range available {
acc += available[i].Weight
if r < acc {
return p, nil
selected = &available[i]
logger.Infof("抽中的奖品是:%s", available[i].Name)
break
}
}
return LotteryPrize{}, errors.New("抽奖失败")
}
func getUnlockDrawCount(level int) int {
switch level {
case 1:
return 5000
case 2:
return 2000
case 3:
return 1000
case 4:
return 500
default:
return 0
// 安全检查
if selected == nil {
return LotteryPrize{}, errors.New("随机抽取失败,权重配置异常")
}
// 4. 处理重复中奖 同一用户不重复中某个奖项如再次中奖则自动替换为20积分
if userPrizeIds[selected.ID] {
for _, p := range prizes {
if p.PrizeType == LotteryPrizeTypePoint && p.Stock > 0 {
logger.Info("用户重复中奖,自动替换奖品。", "uid:", selected.ID, "替换为", p.Name)
return p, nil
}
}
// 如果没找到积分奖项,也要安全返回
return LotteryPrize{}, errors.New("重复中奖且无积分奖项可替代")
}
return *selected, nil
}
// IncrementTotalDraw 更新总抽奖数
func IncrementTotalDraw() error {
return DB.Exec("UPDATE lottery_stats SET total_draw = total_draw + 1 WHERE id = 1").Error
func IncrementTotalDraw(tx *gorm.DB) error {
return tx.Exec("UPDATE lottery_stats SET total_draw = total_draw + 1 WHERE id = 1").Error
}
// GetLotteryDrawStats 查询某个用户的抽奖次数和全站总抽奖次数
@ -235,3 +285,50 @@ type LotteryPrizeOrderDetailResponse struct {
PrizeValue int `json:"prize_value"` // 奖品值
Images string `json:"images"` // 奖品图片
}
// GetUserDailyTotalAmount 查询某个用户当天的消费总金额
func GetUserDailyTotalAmount(uid uint32) (totalAmount float64) {
now := time.Now()
startTime := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
endTime := startTime.Add(24 * time.Hour).Add(-time.Second)
var result struct {
Amount float64
}
err := DB.Model(&ErpOrder{}).
Where("uid = ? AND created_at BETWEEN ? AND ?", uid, startTime, endTime).
Select("SUM(total_amount) as amount").
Scan(&result).Error
if err != nil {
return 0
}
return result.Amount
}
// PrepareUserLotteryInfo 传入用户ID判断是否中过4等奖及以上收集用户已中奖奖品ID
func PrepareUserLotteryInfo(uid uint32) (hasWon4OrAbove bool, userPrizeIds map[uint32]bool, err error) {
// 初始化map
userPrizeIds = make(map[uint32]bool)
// 查询用户已中奖记录且状态是中奖的IsWin = true
var records []LotteryRecord
err = DB.Model(&LotteryRecord{}).
Where("uid = ? AND is_win = ? AND prize_type != ?", uid, true, LotteryPrizeTypePoint).
Find(&records).Error
if err != nil {
return
}
// 判断是否中过4等奖以上奖品等级<=4且中奖
hasWon4OrAbove = false
for _, r := range records {
userPrizeIds[uint32(r.PrizeId)] = true
if r.PrizeLevel <= LotteryDefaultLevel {
hasWon4OrAbove = true
}
}
return
}

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@ -37,7 +37,7 @@ const (
const (
RedeemCodeActivityTypeStore = 1 // 门店赠送
RedeemCodeActivityTypeUserInvite = 2 // 用户邀请
RedeemCodeActivityTypeLottery = 3 // 积分抽奖
)
// gen:qs

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@ -296,6 +296,15 @@ func GetUserByUid(uid uint32) *User {
return user
}
func GetUserByUidTx(tx *gorm.DB, uid uint32) *User {
user := new(User)
if err := NewUserQuerySet(tx).UidEq(uid).One(user); err != nil {
logger.Error(err, uid)
return user
}
return user
}
const StoreDateTimeFormat = "2006.01.02"
// GetUserEffectiveStore 获取店员当前的有效门店(邀请客户时使用)