293 lines
8.0 KiB
Go
293 lines
8.0 KiB
Go
package model
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import (
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"github.com/codinl/go-logger"
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"golang.org/x/sync/errgroup"
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"time"
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)
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// gen:qs
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//
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//go:generate goqueryset -in store.go
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type Store struct {
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Model
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Name string `json:"name"` // 门店名称
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Img string `json:"img"` // 门面图
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Tel string `json:"tel" gorm:"type:varchar(20)"` // 电话
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Province string `json:"province" gorm:"type:varchar(100)"` // 省
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City string `json:"city" gorm:"type:varchar(100)"` // 市
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District string `json:"district" gorm:"type:varchar(100)"` // 区
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Address string `json:"address" gorm:"type:varchar(100)"` // 详细地址
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Longitude float64 `json:"longitude" gorm:"column:longitude"` // 经度
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Latitude float64 `json:"latitude" gorm:"column:latitude"` // 纬度
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IsOnline uint32 `json:"is_online"` // 在线
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CooperativeBusinessId uint32 `json:"cooperative_business_id" gorm:"index"` // 合作商id
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CooperativeName string `json:"cooperative_name"` // 合作商名称
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}
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func (*Store) TableName() string {
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return "store"
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}
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type GameCardStock struct {
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Store
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Stock uint32 `json:"stock"`
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}
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func GetStoreList(cardInfos []CardInfo) ([]GameCardStock, error) {
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var eg errgroup.Group
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stores := make([]Store, 0)
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stocks := make([]GameCardGoodsStock, 0)
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list := make([]GameCardStock, 0)
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storesCh := make(chan *[]Store, 0)
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eg.Go(func() error {
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gameStore := make([]Store, 0)
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err := NewStoreQuerySet(DB).IsOnlineEq(1).IsMemberServiceEq(1).OrderDescByCreatedAt().All(&gameStore)
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if err != nil && err != RecordNotFound {
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logger.Errorf("err:%+v", err)
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return err
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}
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storesCh <- &gameStore
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return nil
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})
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if len(cardInfos) == 0 {
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stores = *<-storesCh
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//fmt.Println("stores:", stores)
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for i, _ := range stores {
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cardStock := GameCardStock{
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Store: stores[i],
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Stock: 0,
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}
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list = append(list, cardStock)
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}
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return list, nil
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}
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gameIds := make([]uint64, 0)
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cardInfoMap := make(map[uint64]uint32, 0)
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for i, _ := range cardInfos {
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gameIds = append(gameIds, uint64(cardInfos[i].GameCardId))
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cardInfoMap[uint64(cardInfos[i].GameCardId)] = cardInfos[i].Count
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}
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eg.Go(func() error {
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//err := NewGameCardGoodsStockQuerySet(DB).GameCardIdEq(gameId).RentStockGt(0).All(&stocks)
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err := NewGameCardGoodsStockQuerySet(DB).GameCardIdIn(gameIds...).RentStockGt(0).All(&stocks)
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if err != nil {
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logger.Errorf("err:%+v", err)
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return err
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}
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return nil
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})
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stores = *<-storesCh
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err := eg.Wait()
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if err != nil {
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logger.Errorf("err:%+v", err)
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return list, err
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}
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//stockMap := make(map[uint64]uint32)
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//for i, _ := range stocks {
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// count, ok := cardInfoMap[uint64(stocks[i].GameCardId)]
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// if ok && count <= stocks[i].RentStock {
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// stockMap[stocks[i].StoreId] = stocks[i].RentStock
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// }
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//}
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storeStockMap := make(map[uint64]map[uint64]uint32, 0)
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for i, _ := range stocks {
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//count, ok := cardInfoMap[uint64(stocks[i].GameCardId)]
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//if ok && count <= stocks[i].RentStock {
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// stockMap[stocks[i].StoreId] = stocks[i].RentStock
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//}
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stockMap, ok := storeStockMap[stocks[i].StoreId]
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if !ok {
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stockMap = make(map[uint64]uint32, 0)
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}
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stockMap[stocks[i].GameCardId] = stocks[i].RentStock
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storeStockMap[stocks[i].StoreId] = stockMap
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}
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for i, _ := range stores {
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stockMap, ok := storeStockMap[uint64(stores[i].ID)]
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if ok && IsStoreStockEnough(cardInfos, stockMap) {
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cardStock := GameCardStock{
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Store: stores[i],
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Stock: 0,
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}
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list = append(list, cardStock)
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}
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//if ok {
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// cardStock := GameCardStock{
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// Store: stores[i],
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// Stock: rentStock,
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// }
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// list = append(list, cardStock)
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//}
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}
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//fmt.Println("list:", list)
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return list, nil
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}
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func GetDisplayStoreList(displayType uint32) ([]Store, error) {
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stores := make([]Store, 0)
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qs := NewStoreQuerySet(DB).IsOnlineEq(1)
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if displayType == 1 {
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qs = qs.CooperativeBusinessIdEq(1)
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}
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err := qs.OrderDescByID().All(&stores)
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if err != nil && err != RecordNotFound {
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logger.Errorf("err:%+v", err)
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return stores, err
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}
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return stores, nil
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}
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func (m *Store) Info() error {
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err := NewStoreQuerySet(DB).IDEq(m.ID).One(m)
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if err != nil {
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logger.Error("err:", err)
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return err
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}
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return nil
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}
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const (
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CannibalizeTaskStatusNotImportGoods = 1 // 1-待填调拨卡
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CannibalizeTaskStatusNotDeliverGoods = 2 // 2-待发货
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CannibalizeTaskStatusDeliveredGoods = 3 // 3-已发货
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CannibalizeTaskStatusInStorage = 4 // 4-已入库
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CannibalizeTaskStatusDel = 5 // 4-已删除
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)
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// gen:qs
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type CannibalizeStockTask struct {
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Model
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FromStoreId uint32 `json:"from_store_id"`
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ToStoreId uint32 `json:"to_store_id"`
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TaskId uint32 `json:"task_id"`
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//GameCardId uint32 `json:"game_card_id"` // 游戏卡id
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Count uint32 `json:"count"` // 总数量
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Status uint8 `json:"status"` // 1-待填调拨卡 2-待发货 3-已发货 4-已入库
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DeliveryTime time.Time `json:"delivery_time"`
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InStorageTime time.Time `json:"in_storage_time"`
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FromStoreName string `json:"from_store_name" gorm:"-"`
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ToStoreName string `json:"to_store_name" gorm:"-"`
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// cannibalize_stock_task
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}
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// gen:qs
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type CannibalizeGameCardGoods struct {
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Model
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CannibalizeStockTaskId uint32 `json:"cannibalize_stock_task_id"`
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GameCardId uint32 `json:"game_card_id"` // 游戏卡id
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SerialNumber string `json:"serial_number" gorm:"index"` // 编号
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GameCardName string `json:"game_card_name" gorm:"–"`
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// cannibalize_game_card_goods
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}
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func IsStoreStockEnough(cardInfos []CardInfo, gameStockMap map[uint64]uint32) bool {
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//haveStock =
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for i, _ := range cardInfos {
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stock, ok := gameStockMap[uint64(cardInfos[i].GameCardId)]
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if !ok || stock < cardInfos[i].Count {
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return false
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}
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}
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return true
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}
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func CannibalizeStockTaskListSetInfo(tasks []CannibalizeStockTask) []CannibalizeStockTask {
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if len(tasks) == 0 {
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return tasks
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}
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storeMap := GetAllStoreMap()
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for i, _ := range tasks {
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toStore, ok1 := storeMap[tasks[i].ToStoreId]
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if ok1 {
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tasks[i].ToStoreName = toStore.Name
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}
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fromStore, ok2 := storeMap[tasks[i].FromStoreId]
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if ok2 {
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tasks[i].FromStoreName = fromStore.Name
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}
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}
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return tasks
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}
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func GetAllStoreMap() map[uint32]Store {
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storeMap := make(map[uint32]Store, 0)
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var stores []Store
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err := DB.Table("store").Find(&stores).Error
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if err != nil {
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logger.Errorf("err:%s", err)
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return storeMap
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}
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for i, _ := range stores {
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storeMap[stores[i].ID] = stores[i]
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}
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return storeMap
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}
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func CannibalizeGameCardGoodsSetInfo(goodses []CannibalizeGameCardGoods) []CannibalizeGameCardGoods {
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if len(goodses) == 0 {
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return goodses
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}
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ids := make([]uint32, 0)
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for i, _ := range goodses {
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ids = append(ids, goodses[i].GameCardId)
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}
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var gameCards []GameCard
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err := DB.Table("game_card").Where("id IN (?)", ids).Find(&gameCards).Error
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if err != nil {
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logger.Error("err:", err)
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return goodses
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}
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gameCardMap := make(map[uint32]GameCard, 0)
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for i, _ := range gameCards {
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gameCardMap[gameCards[i].ID] = gameCards[i]
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}
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for i, _ := range goodses {
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v, ok := gameCardMap[goodses[i].GameCardId]
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if ok {
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goodses[i].GameCardName = v.Name
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}
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}
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//UserOpenMemberRecord{}
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return goodses
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}
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//func GetDeliveryStoreByAddress(addressId uint32) Store {
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// // 订单最少的店
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// // 没有库存
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// // 订单最多的店
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// store := Store{}
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// var address UserAddress
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// err := NewUserAddressQuerySet(DB).IDEq(addressId).One(&address)
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// if err != nil {
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// logger.Error("user address err:", err)
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// return store
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// }
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//
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// var stores []Store
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// err = NewStoreQuerySet(DB).ProvinceEq(address.Province).All(&stores)
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// if err != nil {
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// logger.Error("store err:", err)
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// return store
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// }
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//
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// storeIds := make([]uint32, 0, len(stores))
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// for i, _ := range stores {
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// storeIds = append(storeIds, stores[i].ID)
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// }
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//
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// NewGameCardGoodsStockQuerySet(DB).IDIn(storeIds...)
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//
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//}
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